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	<title>BREWTALITY &#187; Gaming</title>
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		<title>Even More Left 4 Dead</title>
		<link>http://www.brewtality.net/2009/01/16/even-more-left-4-dead</link>
		<comments>http://www.brewtality.net/2009/01/16/even-more-left-4-dead#comments</comments>
		<pubDate>Fri, 16 Jan 2009 05:51:43 +0000</pubDate>
		<dc:creator>Wanderlust</dc:creator>
				<category><![CDATA[First Person Shooters]]></category>
		<category><![CDATA[PC Gaming]]></category>
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		<category><![CDATA[XBox 360]]></category>
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		<category><![CDATA[Left 4 Dead]]></category>

		<guid isPermaLink="false">http://www.brewtality.net/?p=286</guid>
		<description><![CDATA[So I&#8217;m making up for lost time? For those of you (a lot of times like me) that don&#8217;t read news updates, this one came across L4D on  January 14th.  This as an awesome early update before they do the DLC/SDK update and should REALLY help the infected.  I&#8217;ve not played yet (I&#8217;m more exited [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">So I&#8217;m making up for lost time? <img src='http://www.brewtality.net/wp-includes/images/smilies/icon_evil.gif' alt=':evil:' class='wp-smiley' />  For those of you (a lot of times like me) that don&#8217;t read news updates, this one came across L4D on  January 14th.  This as an awesome early update before they do the DLC/SDK update and <strong>should REALLY help the infected</strong>.  I&#8217;ve not played yet (I&#8217;m more exited to tell the world than play, I guess! <img src='http://www.brewtality.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ). It continues to show that Valve actually values players and their input.  Something the big boys (cough&#8230;Activision &amp; EA) could learn a thing or 2 from.</p>
<p style="text-align: justify;">Anyway, here&#8217;s a list of the fixes if you missed the update news&#8230;  <span id="more-286"></span>Left 4 Dead has been updated with a host of fixes, tweaks and new features,  including enhancements to Versus mode for improved competitive play. The full  change list is below. For PC users the update will be applied automatically via  Steam. Meanwhile, the update will be made available to Xbox 360 players in the  coming weeks.</p>
<p><strong>General</strong></p>
<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<li>Fixed Survivors being able to climb surfaces marked for versus infected  only</li>
<li>Fixed a class of SurvivorBot bugs dealing with rescuing downed players</li>
<li>Players can no longer grab ladders while flying through the air after a Tank  punch</li>
<li>Shooting near a car with an alarm that has already fired the alarm will no  longer make chirping noises</li>
<li>Improved loading time</li>
<li>Fixed mini-gun physics exploit</li>
<li>Fixed propane tanks (and other physics objects) causing players to fall  through elevators</li>
<li>Fixed rare achievement bug issues</li>
<li>Fixed several map exploits</li>
<li>Fixed various match making issues</li>
<li>Fixed NAT traversal issues</li>
</ul>
<p><strong>Versus Changes</strong></p>
<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<li>Added HUD elements to show status of other infected players</li>
<li>Changed color of infected player name in chat to red</li>
<li>Fixed exploit where players could spawn infected bots</li>
<li>Fixed instance where a Survivor changing to the infected team would be  attacked by infected bots</li>
<li>Normalized special infected melee damage</li>
<li>Made the following client commands cheat protected: &#8220;Kill&#8221; and &#8220;explode&#8221;</li>
<li>Fixed exploit where infected players could run away and teleport back to  gain health</li>
<li>Players can only change teams once per map</li>
<li>Players can&#8217;t change teams while other players are still loading</li>
<li>Tank spawns at the same % through the map for both teams in versus mode</li>
<li>Made the Tank and Witch spawn directly on the escape route</li>
<li>Increased chance of getting the Tank or Witch</li>
<li>Fixed team swap issue</li>
</ul>
<p><strong>Hunter</strong></p>
<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<li>Easier to pounce a Survivor who is meleeing</li>
<li>Increased Minimum damage a Hunter pounce  does</li>
</ul>
<p><strong>Smoker</strong></p>
<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<li>Fixed Smoker tongue tolerance</li>
<li>Smoker now has to be killed or the tongue destroyed for the tongue to  break</li>
<li>Survivors cannot bash someone off the tongue until the Survivor being pulled  is paralyzed or hanging</li>
<li>Tongue attacks that fail to paralyze or hang a Survivor will use the shorter  ability delay timer</li>
<li>Fixed cases where the ability timer was not using the correct time</li>
<li>Fixed case where you could point at a Survivor but not register a tongue  hit</li>
<li>Fixed Smoker tongue not targeting and landing properly through PZ ghosts</li>
<li>Smoker tongue does damage every second while dragging paralyzed  Survivors</li>
</ul>
<p><strong>Tank</strong></p>
<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<li>Bashable objects now appear with a red glow</li>
<li>Tanks hitting a car with an alarm disables the alarm permanently</li>
<li>Tank frustration timer is only reset by hitting Survivors with rocks or  fists</li>
<li>Reduced autoshotgun damage against Tanks</li>
</ul>
<p><strong>Witch</strong></p>
<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<li>Witch spawns at the same % through the map for both teams</li>
<li>Avoids spawning within a certain % of the tank</li>
<li>Fixed an exploit where the Witch could be woken up and tricked into  attacking Survivors</li>
</ul>
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