Archive for the MODs Category

Surprised I didn’t post this, I think I was too busy spreading it around to everyone else. :)   Looking forward to my favorite era of War FPS hitting my favorite game of the moment!  Bird bird bird, bird is the word…. ;)

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While sitting on endless support calls on my exciting Saturday afternoon, I decided to download and take a look at the Halo: Reach video talking about Forge World.  Very cool looking stuff.  I find it amazing that Bungie and Microsoft are bringing a very nice editing tool to the console while Activision and EA are dumbing FPS games by taking more and more away from them.  Cool vid, check it out.  Welcome back Blood Gulch! :)

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You can view this at Steam as well.

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The Left 4 Dead Survival Pack is now available for the PC and Xbox 360, free of charge to all owners of the game. The full change list for the PC release is below. In addition, both the retail and Steam versions of the game (PC and 360) are now available for a special price. Check Steam and local retailers for pricing details. For more information about L4D, please visit www.l4d.com

Survival Mode

  • New gameplay Mode
  • 16 maps including Last Stand
  • Leaderboards
  • 7 new achievements

Versus Changes

  • 2 new versus campaigns
  • Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
  • Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
  • Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
  • Fixed a case where teleporting to the survivors would not reset the ability timer
  • Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
  • Fixed a case where it was not possible to join a game while it was in a finale
  • Fixed a rare case where listen servers would speed up the game over time
  • Removed convars related to melee fatigue
  • Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes

  • Made ms_force_dedicated_server not require cheats
  • Add a message when queuing a heartbeat
  • Simplified setting of game mode
  • Removed convars director_no_human_zombies and director_holdout_mode
  • Added mp_gamemode [coop,versus,survival]

General
Added lobby join and leave messages

I’ve been pretty neglectful around here the past month and a half, mostly playing Left 4 Dead and keeping busy with other things.

Anyway, Valve has announced that the SDK is coming very soon as well as downloadable content and the other 2 maps for vs.  While I really want to play Dead Air and Death Toll in vs, I’m really excited to see the SDK coming soon!  This opens the door to user created content and some excellent mods that are already being worked on and just waiting for the SDK release including Dead Before Dawn from Darth_Brush.

A lot of the information can be found over at L4DMods as well as Left4Dead411.

Check out this video regarding the progress on the upcoming Valve release:

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Here’s Darth_Brush’s intro to Dead Before Dawn

I found a few servers this weekend that were hosting Battle Team Arena and Battle Freezetag Arena! Very cool MOD and I loved both of them! :)

Here’s a few shots of the Battle Freezetag Arena and the last is from Battle Team Arena…

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You can read more about it at BeyondUnreal and download it here!

I also added some screenshots from Call of Duty 4, Unreal Tournament 2004 (I Know it’s old) and Frontlines! You can check them out in the Gallery.