Archive for November, 2008

As much as I would like to have a full gaming experience with Call of Duty: World at War, I don’t think it’s possible.  I’ve encountered so many errors and issues that I don’t think I can remember all of them.

It initially started on the beta.  I had a few days of fun with the beta and suddenly one day it started crashing after getting partially through the map load screen…the screen would flash and then crash.  There was an error message but the brilliant minds at Treyarch didn’t think to allow the error to show over the game executable dialog so I have no idea what the message was, just showed an error dialog that couldn’t be viewed.  I played with settings and found that if I disabled Crossfire on my dual ATI Radeon 3870′s, and clicked on restore factory defaults (I didn’t change anything but did it anyway) it worked.

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I’ve been playing Left 4 Dead for a few days and the demo last week and I have to say that this is the freakin’ best FPS of the year.  While there are a few short comings, like the length overall it’s just incredible!  I’ll try to put more up this week but in the mean time, I’ve updated the screenshots for the first time in a looong while! :)   I’m going to try to start uploading in all their glory (1920×1200 or 1680×1050) but for now, here they are in 1024×640.  Enjoy…

L4D: No Mercy
L4D: Death Toll




Check out the entire gallery.

On September 9, I commented on the lack of FPS excitement and so far it’s starting to appear to be carrying over even after several of the titles have been released. Crysis Warhead has had general good reviews for gameplay and horrible condemnation on having SECUROM.

Far Cry 2, while having SECUROM DRM as well, has been additionally under fire for game play.  Seems some things need to be worked out in the wideopen sandbox environment created in the African forests.  Complaints have included repetitive missions, excessive rebel re-spawns and damage to the rebels as the only means to increase the difficulty of the game,  and lack of gamer immersion.  Graphics are truely a sight to behold but if a game isn’t compelling, most gamers will simply shelve the game and move on to the next.

Today we’ll see Call of Duty: World at War hit shelves (or coming off shelves as we speak).  The hype following this game is the opportunity to do 4 player co-op through missions.  After playing the multi-player beta, the co-op is will save the game.  In all honesty, multi-player moves just like Call of Duty 4 and feels almost like a clone with new graphics.  I truly miss the days of Call of Duty and CoD 2 where it felt less like a game of Quake and more like what most combat shooters felt like.  So if co-op doesn’t turn out to be all that it could be I’ll be quite disappointed.  For MP I would rather just stay with CoD 4 and it’s player spamming.  Maybe some of the additional maps will have some redeeming value but who knows.  I’ll post back later after I