FPS Game Filters
Posted by: Wanderlust in First Person Shooters, tags: Call of Duty, First Person Shooter, Game filters, Team Fortress 2, Unreal TournamentWhy can’t we have a perfect game filter? So many games create filters and leave so much to be desired.
Most of the first person shooters have filters but it seems a mismash of what we would like to see.
The Battlefield servers have a good part of it with being able to set the minimum number of players and the max ping. Beyond that, they fall short. Why not have save these settings each time I enter the game? Then again they can’t even keep straight what my last choices were on packs/load outs from match to match.
Unreal Tournament use to have some great filters and then they decided to use GameSpy. They still have “decent” filters.
Quake Wars has a great range of specifications on theirs but again, where’s the limits as in BF (I’ve not played this in quite a few months, so I’ll have to check again).
Steam also does a decent job of filtering servers with their range but give me full range of the ping. I’d rather game at about 125 or less ms, not 150 but 100 does return decent results in TF2. The problem with Steam is that admins have found a work around to show their server as “almost full” to trick you in to an empty server.
Call of Duty 4 continues what has been the id configuration since who knows when. No real range on selecting other than Yes and No’s. They also have the curious “full vs. quick” refresh. I don’t really know what the difference is as it still refreshes all servers and at this count is 16k servers. It doesn’t care that it’s Team Deathmatch or another mod.
I’d like to select (and SAVED match to mach, launch to launch):
- SELECTABLE Map
- SELECTABLE Number of “Real Players”
- SELECTABLE Ping
- Specific MOD ONLY refresh
- Bot Options (If applicable)
- Vehicles (If applicable)
- Team Kills
- Time Limit
Obviously there are some more that others would like but that’s my initial list.

