You can view this at Steam as well.

The-Last-Stand

The Left 4 Dead Survival Pack is now available for the PC and Xbox 360, free of charge to all owners of the game. The full change list for the PC release is below. In addition, both the retail and Steam versions of the game (PC

and 360) are now available for a special price. Check Steam and local retailers for pricing details. For more information about L4D, please visit www.l4d.com

Survival Mode

  • New gameplay Mode
  • 16 maps including Last Stand
  • Leaderboards
  • 7 new achievements

Versus Changes

  • 2 new versus campaigns
  • Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
  • Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
  • Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
  • Fixed a case where teleporting to the survivors would not reset the ability timer
  • Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
  • Fixed a case where it was not possible to join a game while it was in a finale
  • Fixed a rare case where listen servers would speed up the game over time
  • Removed convars related to melee fatigue
  • Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes

  • Made ms_force_dedicated_server not require cheats
  • Add a message when queuing a heartbeat
  • Simplified setting of game mode
  • Removed convars director_no_human_zombies and director_holdout_mode
  • Added mp_gamemode [coop,versus,survival]

General
Added lobby join and leave messages

Coming Soon!  Love the first commercial spot I saw with Old Time Rock’n'Roll where they tie the guys up to the tree. :)   Unfortunately I can’t find the damn thing but… here’s a few others…

So here’s another…

YouTube Preview Image

The Official Trailer(?):

YouTube Preview Image

I finally uploaded a few pictures of my Goliath project that I upgraded last month.   My network naming standard is based on UnrealTournament vehicles.  My main system is Leviathan (the powerhouse, although not accurate with the 2×300GB Velociraptors), the 5+ TB server is Goliath, laptop is Raptor and the iPhone is Manta.   Scorpion was my media PC but I’ve combined that with Goliath and use the Xbox for streaming media but will probably be back up online once I am able to reduce it down to an extremely small case for my Ubuntu box.

Anyway… I put up 4 images of the hardware and what it looks like finished.  It’s a lot of storage but not a lot of power, it actually runs quite efficient on an Antec 300w PSU that I’ve tested output on.  It has ran rock solid since I brought it up and since I’m using as a media server as well as storage, it’s running Windows Vista x64 w/8GB of RAM.   Still not much of a fan of Vista but XP didn’t do what I wanted for this project, so I had to move to it.

Here’s the images… The installed components are slightly blurry (first image) but it’s the gist that matters. ;)   As you can see from the side view it took some, ummm, pliers to get the SuperMicro enclosure in since it had 5 1/4 rails.  This didn’t turn out to be too bad since it kind of hugs the enclosure and secures it better.  I also did some wire management after I verified things were working.  The case is a simple Thermaltake M9 which is realatively cheap.  I had no intentions of doing the enclosure when I bought it or I would have probably went with another Antec 900.  I may eventually upgrade my main rig to a 1200 and move it into service, but honestly this little Thermaltake is great for $50.  I also have a 650w PSU waiting in the wings but if I can keep things running without peaking out the 300w, it’s going to stay for efficiency.  If I decide to throw in my ATI 3870 I’ll add the 650w but for the moment there’s really no need.

As I said, this has ran quite well other than some of the things I took for granted in Windows XP for speed like simple items of searching for a file and doing a sort after searching, folders remaining after moving the contents to another location with the same folder name (after confirming to move and replace), the speed that folder deletion occurs and a few other things that I find annoying as hell with Vista.  At least Raptor is running well with Windows 7 x64 beta other than the damn start menu and lack of classic, but that’s for another day.

Specs:

Thermaltake M9 Case  |  Antec 300w PSU  |  Asus P5W Deluxe Motherboard  |  Intel E6600 Processor  |  8GB Corsair RAM
3Ware 9650SE-4LPML RAID Controller (4 Port)  |  4 x 1.5TB Seagate Barracudas in RAID5  |  1 x 750GB Seagate Barracuda
ATI 2600XT  |  2xCD/DVD Recorders (no BD yet)  |  SuperMicro Hot-Swappable Mobile Rack 5×3.5 | 5-in-1 Card Reader
Logitech MX5000 Bluetooth Mouse/Keyboard  |  Gateway 2400 24″ LCD  |  Perelian X2040 LCD  |  Antec Veris Remote/IR

Upgrades will be moving to maybe a Q6600 if I find a used one cheap, the 650w PSU and maybe the ATI HD3870 which would make this a decent gaming box as well.

Click an image below for individual images (or click here for the full gallery):

Goliath-RAID-0000
Goliath-RAID-0001
Goliath-RAID-0002
Goliath-RAID-0003

So I dropped a new plug-in today that is to make the site look a bit more like apps on the iPhone/iPod Touch.  Check it out if you have one or have iPhoney installed (on your non-iPhone) and let me know how it loads.  I’ve done no customization to it but would like to give it a few touches to fit the site but maintain the feel of the plug-in theme.

If you’re intested in the WPTouch plug-in/theme, check out the official page for it here.

Left-4-Dead


Versus Mode Changes

  • Tank melee attack can now hit multiple Survivors in one swing
  • Fixed Tank punch being able to hit targets behind walls
  • Fixes to ‘Tank parking’. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
  • Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
  • Fixed a case where the Tank was moving too slowly while crouching and being shot
  • Tanks now have the possibility of spawning in a slightly different position for the first and second teams Read the rest of this entry »

Rest in peace Battlefield Series. I somehow missed the hype a month ago about BF1943 but then again I’ve not been as active with gaming the past month with the flu, root canal’s and other enjoyable things or maybe with a shitty past month the gods of gaming knew I couldn’t take the blow….

Regardless, I find that Battlefield 1943 is being released… complete and total excitement runs through my body! “At last, they’re bringing a new game to the series” I thought (out-loud). I then read…

The 24-player game will also grant players unlimited ammunition, as well as automatically regenerating health. While these steps are being taken to ensure that the game has wide appeal, they also remove the team-centric strategy of past titles.”

This is when my heart sinks.   Great, they’re taking a game that’s not meant to go head to head with Call of Duty Read the rest of this entry »

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